Full Stack Engineer
Senior game engineer building and operating online games and real-time systems. Creator of live MMORPGs with long-running servers, programmable gameplay, and organic player communities. Strong background in algorithms and distributed systems, with deep hands-on experience designing scalable backends and real-time game architectures.
Graduated from one of Turkey's most prestigious science high schools.
Middle East Technical University, one of the top engineering universities in Turkey and the region.
Facebook App Platform — App Engine
Built a platform allowing non-technical users to create Facebook applications from templates. Partnered with Peak Games for 5 years. Designed systems capable of sending millions of notifications and posts per hour.
Bought all the popular Facebook Page apps in Turkey, monetized and grew them. Expanded internationally into an app ecosystem generating $3,000/day from ad income alone.
When Facebook switched to Timelines, traffic plummeted overnight. They removed page visibility for all page owners and killed the ability to make apps the default tab of pages. Years of growth — gone in a day.
This taught me the most important lesson of my career: never build on someone else's platform. Everything I've built since has been self-hosted and infrastructure-independent.
Location-Based Social Network
Infinitely scalable, map-centric social network with geobox-based caching and spatial querying for instant map panning feedback.
The project I poured my heart into — a map you could pan across the entire world, seeing photos and posts pinned to real places. I wanted to build the "Google Maps of social."
Invented a geobox-based caching system that made map panning feel instant — spatial queries returned in milliseconds even at global scale on App Engine.
Mobile HTML5 UX wasn't there yet. The tech was right, but the ecosystem wasn't ready. A tough lesson in timing — sometimes being early is the same as being wrong.
Built native-feeling apps for Web, iOS, and Android — plus content aggregation, movie/TV tracking, and a trending system. It was practically a full social operating system.
MMORPG with Programmable Characters
Designed and operated a live MMORPG where players write code to control their characters. Built for long uptime and fault tolerance — players often run characters 24/7. Small but highly loyal player base with fully organic growth.
Currency System + Game Servers
Built a distributed currency system with hourly mass lottery mechanics and game servers. Completed technically but intentionally not launched due to operational complexity and legal considerations.
#1 Collector Worldwide
Wished to go back in time and experience an ecosystem before a boom — and got to do exactly that. Dominated a niche market before people knew it existed. Over 100 unique models, one-of-a-kind enamel dials, historic pieces, and 10 exclusive white gold references.
People chase crypto, Pokemon cards became an investment vehicle through grading — I got to collect C-Cases before people even started looking for them.
After IOI, was looking for an area in life to compete and achieve something that can be remembered. Manifested this passion and wish through vintage watches.
I truly enjoyed and enjoy all the friends I made collecting. I love helping, I love meeting new collectors. It’s been a constant joy in my life. A big thanks to the community.
Gained a lot of insight into international logistics and challenges, and plan to build a product in the future around making things easier for collectors.
Got into watchmaking as it was otherwise infeasible to handle all the watches. Cleaned and serviced almost all of them — and freely service 550–750 cal. family watches for anyone! A watch takes around a week to complete, and taking 4 years off from anything else, I consider it a great achievement building a top condition, clean collection.
Airlifting should be a must for vintage watches. Built a custom airlifter to protect all the dials — I place extreme importance on keeping dials untouched whenever possible. My gentle approach to dials is one of the things I’m most proud of.
Global eBay Search Engine
Queries all eBay regions simultaneously, merging and normalizing results across regional marketplaces. Built to address geographic visibility limitations for collectors.
Replay-Focused MMORPG
Next-generation evolution of Adventure Land. Refactored entirely to Node.js + MongoDB. Removed reliance on external cloud providers and CDNs. Designed for long-term maintainability and rapid iteration.
Casual Multiplayer Games Portal
A weekend passion project. Built it, decided not to market it, and moved on to more ambitious projects.
Design, firmware, ergonomics
Collecting and restoration
Modeling and fabrication
Running and strength training